/Qoole for Quake (USA).bin/Tutorial/HTML/ENTWIN.GIF)
/Qoole for Quake (USA).bin/Tutorial/HTML/ENTWIN2.GIF) |
Another thing to notice is the ease at which the properties for a given entity can be edited. For a func_button we can set the angle (The direction the switch moves when activated.) The speed at which the switch will move, health if it is a shootable switch, and various other attributes of the switch. But the ones we are most concerned with are the target and targetname fields. If you notice the func_button has both, and so do our light. The target field is for specifying which entities will be targetted by our button. In this case altar1. At the same time the targetname field of the light has been set to altar1 as well. This is now set so that once the func_button has been activated it will activate it's "target" altar1. The light is recognized as altar1. |